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Game atmosphere

Hello, guys!
Today we would like to talk about the atmosphere in SCUM!

We haven’t decided how to go about this yet. Still, if you recall,
we have mentioned that we prefer the tense/horror/you-never-know-what-might-jump-you vibe.
As there are a lot of factors that have to be taken into account when creating the atmosphere in a game, we would like to know your opinion, and what you find to be the most important, or what you think should not be disregarded.

Since SCUM will have a changing day-and-night cycle that will have a somewhat
significant impact on the gameplay (more about that in the next blog post), we have
discussed a few options for the night part of the cycle: either some suspenseful
music in the background, or (the more likely option) absolute silence with
the usual sounds of night animals and bugs lurking in the dark.
Also, should you find yourself anywhere near the puppets, you would get a hint
of their proximity, namely, hear their screams.

All in all, there are a lot of options for SCUM, and as we honestly want to provide
the best gameplay and atmosphere possible, your opinion means a lot to us!
So, spam the comment section with whatever comes to your mind!

(Or our social networks you can find the links on the right)